Getting (Dis)Connected: Shallow Interaction Patterns for Deeper Human Experiences

Shallow interaction design is a new way of thinking about human-computer interaction. We define shallow interaction design as the patterns and features of an experience that promote surface-level interactions with technology devices to minimize distraction. In this session, we will discuss how we applied shallow interaction design in Extreme Event, a social game that teaches players about disaster resilience. We’ll describe and demonstrate 6 shallow patterns that we used in the creation of this game to ensure that digital interactions played only a supporting role to the human-to-human interaction. We’ll conclude with a group discussion about other domains, such as healthcare and wearables, where shallow interactions will play a critical role in the future.

Kieran Evans

Kieran Evans

Kieran has spent the last 15 years designing visually compelling and usable responsive websites, mobile applications, and interactive experiences for major nonprofit, financial, and pharmaceutical clients. At his core, Kieran enjoys puzzling out solutions, regardless of the platform or vertical, and creating interactive prototypes (of varying degrees of fidelity) to better understand the nuances of interaction. His work has garnered numerous awards, including a Webby Award in 2006, as well as a feature in ID Magazine. He currently works as Director of Interaction Design at Intuitive Company, a user-centered research, design, and development company based in Philadelphia.

Jes Koepfler

Jes Koepfler

Jes has nearly a decade of experience conducting user research and evaluation across a variety of domains including nonprofits, education, healthcare, and more. Her favorite part of the user-centered process is uncovering key stakeholder questions and designing the optimal research strategy using a variety of methods from interviews and observations to surveys, participatory design sessions, and usability testing – to name a few tools in her toolbox. Jes applies her background in human computer interaction from her PhD at the University of Maryland to tackle complex research projects. In her role as Managing Director at Intuitive Company, she oversees a […]

When?

02.03.2016
15:00–16:00

Where?

Finlandia Hall Main Stage

Event Partners